You will need the scripts I have posted here for some of the new functionality: Reading and injection into the ps2 version models (no model preview) Reading and injection into the pc version models The models will not work in game but this will allow you to extract objects from older models into the newer models. Converting older 20 models to the new 2k14 format.
Injecting of objects from one model to another using the inject smaller function (version 1.3 did not import the weights correctly). extract and inject individual bones from one model to another extract and inject entire skeletons from one model to another Minor bug fixes and enhancements to the program I have tested imports on my Benoit mod and Goldberg mods already. Bug fixes top correct vertices from being displayed incorrectly in certain modelsĪt present most I am still coding some of the above functionality and will still need to test everything. Import texture coordinates from wavefront files Import edited wavefront object files from 3dsmax (allowing you to change the shape of yobj files) Applies textures to preview (png, jpg and bmp format only) Opens yobj model files (New format for now.